![]() Wall Breakers are not fooled by spiked or decoy Walls. ![]() Thus, it is only recommended to add Rage Spells to Wall Breakers if the Rage Spell will serve a double purpose (such as enraging other troops or a Queen Walk as well). The Wall Breakers' death damage is unaffected by the Rage Spell, however, so if they are killed while raged before they can hit the Wall, it will not do any more damage than if they were not raged.Supporting the Wall Breaker with a Rage Spell is a good idea due to the massive bonus to damage, provided if it is also properly protected and makes it to the target. ![]() This prevents losing all the necessary Wall Breakers to traps, or having them break different Walls. Often times when breaking a Wall, it can be beneficial to deploy one Wall Breaker first, then follow up shortly afterwards with the remainder required to break the Wall. It is helpful to place the Giants a short distance away from the target Walls so that splash damage from a Mortar or Wizard Tower won't catch the Wall Breakers as well. Mortars can be capable of taking out Wall Breakers in one shot. Then the Giants can move in successfully. Because of this, Giants and Wall Breakers make an excellent team: The Giants distract and in return the Wall Breakers destroy the Wall. Most defenses will be able to destroy it in one shot. Wall Breakers have small amounts of health so use them wisely. However, doing so can render both easily vulnerable to splash damage which can easily destroy them both.
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